Fortune rolls are the simplest rolls in the game. When there's a question the players or GM want to leave up to the dice, they make a fortune roll to answer it.
Any entity can make a fortune roll – a PC, an NPC, a faction, the crew as a whole, etc. Fortune rolls resolve…
- All actions taken outside a job
- Minor actions, on or off a job
- “Off-screen” events
- NPC actions against other NPCs
- Questions of “how much?” or “how good?”
- Outcomes left up to luck or chance
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<img src="/icons/die1_gray.svg" alt="/icons/die1_gray.svg" width="40px" /> To make a fortune roll:
- Pick a relevant stat:
- A PC’s dots in an attribute or action
- A faction or NPC’s level
- The crew’s level or funds
- If there’s no relevant stat (the outcome is simple luck), roll 1D
- Roll a number of dice equal to that stat.
- Read the single highest result:
- 6 is a strong success (good for the roller, they get what they wanted, amounts are high, quality is good)
- 4-5 is a weak or mixed success (okay for the roller, they get only some of what they wanted, they get what they wanted with a complication, amounts are average, quality is okay)
- 1-3 is a failure (bad for the roller, they don’t get what they wanted, they get what they wanted with a huge drawback, amounts are small, quality is poor)
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Both the GM & the players can make fortune rolls. However, players should roll whenever possible:
- Players always roll directly for their PC.
- When rolling for an NPC or a faction, the player who’s most directly connected to the stakes or outcome rolls.
- When rolling for the entire crew, the group can nominate one player to roll.
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<img src="/icons/pencil_gray.svg" alt="/icons/pencil_gray.svg" width="40px" /> Notes on fortune rolls:
- The unmodified fortune roll is the default roll. When it feels like someone should roll but nothing else seems to apply, make a fortune roll.
- That said, fortune rolls are only for outcomes in doubt. If there’s no doubt about the outcome, there’s no roll – fortune or otherwise. The GM shouldn’t gate info characters would know or tasks they would easily complete behind rolls.
- PCs can’t push, take devil’s bargains, or assist on fortune rolls. The GM can’t subtract dice for level disparity. Harm penalties don’t apply. The GM may add dice for good or bad positioning.
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