Stress is a resource PCs can tap to even the odds & get out of trouble. However, taking too much stress puts them at risk of experiencing trauma.

This section will cover…

Taking Stress

Maxing Out Stress

Clearing Stress

Trauma

Taking Stress

Every PC has a pool of stress. On a job, PCs can take stress to even the odds & get out of tight situations.

Stress is what makes the PCs on the crew the main characters. Normal people (NPCs) must take difficult situations as-is, but PCs can tap stress to swing situations in their favor.

<aside> <img src="/icons/flash_gray.svg" alt="/icons/flash_gray.svg" width="40px" />

PCs can mark…

Assisting

Teamwork

Flashbacks

Special Abilities

Pushing

Resisting Consequences

Maxing Out Stress

Every PC has 9 boxes of stress. When someone marks their 9th box of stress, 2 things happen:

  1. They are out of action until the next downtime.
  2. They take a new trauma (see below).

“Out of action” means the PC is no longer an active participant in the current job. They could be…

Even if a PC maxes out, they can’t exceed 9 stress. If you only have 1 unmarked box of stress, you can’t max out to do something that takes 2 stress.

Clearing Stress

To clear stress, PCs can relax when they have downtime.

<aside> <img src="/icons/flash_gray.svg" alt="/icons/flash_gray.svg" width="40px" />

To relax and clear stress:

  1. Say what activity the PC does to blow off stress. This can be a brief description, or a longer freeform RP scene.
  2. Make a fortune roll. The GM can pick a relevant stat for the roll, based on the activity.
  3. Read the single highest result:
  4. Clear all marked stress. </aside>

As mentioned above, a brief description of where the PC goes & what they do to relax is enough to clear stress.

However, if there’s time, downtime relaxation is a great opportunity for a roleplaying scene. This is a chance to dig into who a PC is outside a high-stakes job. What are their interests & hobbies? How do they act differently in their everyday life? What are their relationships, and how do those grow & change from job to job?

As a bonus, downtime RP can net a player xp for expressing beliefs, drives, or background and/or dealing with traumas or personal flaws.

<aside> <img src="/icons/pencil_gray.svg" alt="/icons/pencil_gray.svg" width="40px" />

Notes on relaxing & clearing stress:

Trauma

A trauma is a permanent condition that affects a PC’s behavior. PCs gain a trauma when they max out their stress on a job.

Traumas are roleplaying prompts. They’re meant to affect how a Player plays their character. RPing 1 or more traumas in a session grants 1 xp at the end of the session.

Traumas include:

A player can only circle each trauma once. Every time a PC maxes out their stress, they must take a new one.

A PC can only take 4 traumas. When they circle their 4th trauma, they are permanently out of the game. Usually, this means retiring to a less stressful life.

<aside> <img src="/icons/pencil_gray.svg" alt="/icons/pencil_gray.svg" width="40px" />

Notes on stress:

< Stats | ‣ >