PCs have three main stats:

Attributes

Actions

Level

Attributes

Attributes are a PC’s innate abilities, rated 0-3. The 3 attributes are:

Attributes are used to…

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Resist consequences.

Players can resist the negative consequences of a failed or a mixed action roll:

  1. The GM says what attribute the PC uses to resist.
  2. The player rolls that attribute’s rating (the dots in the attribute’s 1st column).
  3. The PC takes 6 stress minus the highest result to reduce or avoid the consequence. </aside>

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Make fortune rolls.

In a playbook, attributes are the dots in the leftmost column under each attribute. This means attributes aren’t assigned on their own. Instead, each attribute rating comes from the actions under it.

Actions

Actions are different ways to overcome obstacles. Every PC has 0-3 dots in each of 9 actions: Operate, Study, Tinker, Attack, Maneuver, Skulk, Attune, Command, & Sway.

An action is the key stat in an action roll. The 1st step is always matching a PC’s action to an action stat. The chosen action’s rating then sets the initial dice pool.

Every action is a verb used in its normal sense. If the verb works in a sentence to describe what a PC is doing, a player can make an action roll with it.

This means that:

Note that the following are only examples. Each action covers countless other possibilities.

Insight Actions

Prowess Actions

Resolve Actions

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Notes on actions:

Level

PCs – and every other entity in the game – also have a level.

Level is a rating of someone or something’s general power. It covers, in one number…

This makes it easy to compare things in the game world. A level 1 crew knows they’re outclassed when they go up against a level 3 faction.

By default:

Sometimes, however, something belonging to a faction has a lower or higher level. A powerful faction might have a cheap security camera on one of their buildings. A minor faction’s boss might be more skilled than everyone else in their organization.

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Level comes into play…

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