Attributes are a PC’s innate abilities, rated 0-3. The 3 attributes are:

Attributes are used to…

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Resist consequences.

Players can resist the negative consequences of a failed or a mixed action roll:

  1. The GM says what attribute the PC uses to resist.
  2. The player rolls that attribute’s rating (the dots in the attribute’s 1st column).
  3. The PC takes 6 stress minus the highest result to reduce or avoid the consequence. </aside>

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Make fortune rolls.

In a playbook, attributes are the dots in the leftmost column under each attribute. This means attributes aren’t assigned on their own. Instead, each attribute rating comes from the actions under it.

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