When the crew is on a job and multiple PCs take the same action, they can choose to make a teamwork roll.
For example, if the whole crew is sneaking into a guarded manor house, everyone can roll together to jump the wrought iron fence and evade the guard hounds.
<aside> <img src="/icons/die6_gray.svg" alt="/icons/die6_gray.svg" width="40px" />
To make a teamwork roll:
Continuing the above example, if the single highest result amongst the whole crew is a 6, they have a full success – everyone gets quietly over the fence. If the highest result amongst the whole crew was a 5, everyone would experience a mixed success – maybe they all get over the fence, but the GM ticks a clock for the hounds to catch the crew’s scent. If it was a 3, everyone fails – perhaps the crew alerts the hounds, or perhaps the fence is electrified while they’re climbing up.
<aside> <img src="/icons/pencil_gray.svg" alt="/icons/pencil_gray.svg" width="40px" />
Notes on teamwork rolls: